Sono-Lumínica Mano Morse

"Sono-lumínica-mano-morse: pulsating study for narrating hands" is a sound installation that invites the public to interact and reflect with the world of non-hearing. This proposal also emerges as a form of recognition and appreciation of having grown up with a person who can't hear, in this case, my sister. This art piece is composed of several layers: an important one is the recording of my sister, to whom I asked a series of questions that have to do with sound; I asked her, for example, what does the rain sound like? and she sings it, I asked what does anger sound like? and she describes it. And with all that material, I designed a sound texture that is distributed in space. Another component of the piece is the interactivity, as it relates to the way that the audiovisual production is read. I used the morse code for this purpose, because it is one of the oldest codes in humanity, which allowed me to represent the information in an acoustic and also lighting way. Also, the other essential element of this proposal is the manual alphabet used by communities -especially people without hearing- to describe letters and, therefore, communicate information. The union of these parts makes up this sound installation, consisting of 24 megaphone structures arranged in a circle in order to generate an immersive space for the public, who are invited to interact with it, either by creating a phrase or a series of letters by using their hands, which generate a sequence of pulses and, these pulses are acoustically distributed in order around the speakers, by going around a circle as well as modifying the lighting part. The intention of “Sono-lumínica-mano-morse: pulsating study for narrating hands” is to emphasize both sound reading -when listening to the pulses-, as well as the visual reading -when viewing the changes in light color. In this way, people who without hearing can see the information, and people who do not see can hear it, thus integrating the light and sound elements. This piece is a metaphor, a game, which invites us to reflect on: how we listen, how we understand the information -both sound and light - and, above all, how people who do not listen to it can interpret it.